leios / Fable.jl

General purpose animations via iterated function systems
MIT License
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Kernel performance problems #2

Open leios opened 2 years ago

leios commented 2 years ago

We are currently using a naive chaos kernel for every calculation. This is fine for V 0.0.1, but is quite inefficient for long-term use.

Ideally, we also implement the following kernels:

In addition, we need multiple layers to draw object primitives. It would be nice to figure out how to combine different shapes into a restricted chaos game (or something similar) so we can draw a square and circle with the same kernel