Because FractalLayers have objects, we should have a postprocess kernel to return a set of booleans if fl.canvas[tid] != 0 and then do the outline based on the change in this boolean context. This would allow us to create outlines for an entire object rather than just for shaders / color changes within the object.
Because FractalLayers have objects, we should have a postprocess kernel to return a set of booleans if
fl.canvas[tid] != 0
and then do the outline based on the change in this boolean context. This would allow us to create outlines for an entire object rather than just for shaders / color changes within the object.This is related to #38