About the author
my mail address is gs317206@gmail.com.
Quick Summary
Find out the method of prime number distribution.
Draw a plane coordinate system and write numbers on the number axis.
Arbitrarily select a coordinate axis and draw parallel lines parallel to another coordinate axis based on the points with numbers on this coordinate axis.
Draw infinite points on the parallel lines based on the points on this coordinate axis and the values of the numbers on
this coordinate axis as intervals on each parallel line.
4, Erase the slash with an angle of 45 ° with the coordinate axis.
On another coordinate axis, you will find the number on this coordinate axis.
If there is no corresponding point, then the number is prime. If there is a corresponding point, then the number
marked by these corresponding points is its divisor.
If you want to find all the divisors of this number, you have to redraw the 45 ° slash that has been erased.
Target medium
1, I wish to do an animation to put this plane coordinate system on the surface of the sphere,
2,Or change the two coordinate axes into two rings,
3,Or change the two 45° straight lines into rings. The positions of the two 45° straight lines are one of the 45° straight lines above the original coordinate axis, and the other 45° straight line above the original coordinate axis,
4,Or do a deformation animation of a plane coordinate system to a spherical coordinate system.
Additional context
I don't have the skills to do the job, I can only offer this idea.
About the author my mail address is gs317206@gmail.com.
Quick Summary Find out the method of prime number distribution.
Target medium 1, I wish to do an animation to put this plane coordinate system on the surface of the sphere, 2,Or change the two coordinate axes into two rings, 3,Or change the two 45° straight lines into rings. The positions of the two 45° straight lines are one of the 45° straight lines above the original coordinate axis, and the other 45° straight line above the original coordinate axis, 4,Or do a deformation animation of a plane coordinate system to a spherical coordinate system. Additional context I don't have the skills to do the job, I can only offer this idea.