What steps will reproduce the problem?
1. Load campaign gamemode
2. Touch trigger_changelevel brush
3. Game crashes or fails to transition players properly
What is the expected output? What do you see instead?
The game shouldn't crash, and players should be forced to wait for their
teammates to finish, or they should simply trigger a grace timer before level
transition. Players' data should be preserved before level transition, and
loaded upon initial spawn.
Additionally, spawn locations should be adjusted.
Original issue reported on code.google.com by mcwattersandrew@gmail.com on 26 Mar 2013 at 5:05
Original issue reported on code.google.com by
mcwattersandrew@gmail.com
on 26 Mar 2013 at 5:05