lendrick / Last-Escape

http://opengameart.org/forums/projects/reddit-game-jam-team-oga
GNU General Public License v2.0
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Deadly tiles that shouldn't be deadly #56

Closed johndh closed 13 years ago

johndh commented 13 years ago

I've noticed when playing the subway level, Xeon spontaneously dies when touching certain tiles, but in the map file they aren't marked as being hazardous. These appear to be regular tiles on the ground, and even some in the air.

Video of this happening (youtube doesn't do ogv for some reason): http://download1227.mediafire.com/00gwckyzs9og/57dp7od4gc8gvgq/out.ogv

lendrick commented 13 years ago

My suspicion is that we're not properly deleting some of the map data when a new map is loaded. I'll look into this.

marcusmurky commented 13 years ago

I'm having trouble with one part - I don't know where a level ends or if it's just a new scene in same level - but it's the fourth piece of music, in the level with the orange/yellow background with the towers. There's a whole bunch of instant death action going on when it looks clear. A massive invisible horizontal line which f you land on it, instant death.

Slipyx commented 13 years ago

Bart fixed this issue in commit 7562df8. Looks like it was caused by not resetting the danger tile array on map change.

marcusmurky commented 13 years ago

ahh shweet.