Displays four-dimensional objects and functions by projecting them into three-dimensional space. Viewpoint transformations and parameter changes are displayed in real time.
porting the surfaces to realms allows to delete surfaces which border each other. simply loop over all realms and remove all equal pairs. this is particularly interesting for L-systems which I haven't implemented yet.
The Menger Sponge would profit too (potentially a lot). removing duplicate surfaces should be possible too.
porting the surfaces to realms allows to delete surfaces which border each other. simply loop over all realms and remove all equal pairs. this is particularly interesting for L-systems which I haven't implemented yet.
The Menger Sponge would profit too (potentially a lot). removing duplicate surfaces should be possible too.