leo60228 / VanillAA-Shaders

Vanilla, but with TAA
Mozilla Public License 2.0
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Fog is different when using shader #10

Closed eliu9395 closed 1 year ago

eliu9395 commented 1 year ago

In the overworld, the fog starts a bit closer than normal. When I go underwater, fog starts noticeably farther, and it also causes color banding. In the end, the sky changes color as well, and in lava, I can see everything.

I'm using Iris.

leo60228 commented 1 year ago

I'm pretty sure the fog implementation is incorrect on 1.17+ (it relies on a compatibility feature in Iris), though I'm not sure what the correct behavior is. I think #9 should fix this, I'll look in to it.

leo60228 commented 1 year ago

Will be fixed in 1.3.