Closed leo60228 closed 1 year ago
I think the problem is in this formula: https://github.com/leo60228/VanillAA-Shaders/blob/541845be6d5dc5051d9480c4f67d6d714e9da71a/shaders/gbuffers_textured.fsh#L26
my fix: vec3 light = texture2D(lightmap,coord1).rgb;
I'm not at my computer, does that still render the fog like vanilla does or does it just disable blindness entirely? If it still has the fog then that's definitely the right fix.
On Mon, Jan 2, 2023, 12:34 PM Michael1297 @.***> wrote:
I think the problem is in this formula: https://github.com/leo60228/VanillAA-Shaders/blob/541845be6d5dc5051d9480c4f67d6d714e9da71a/shaders/gbuffers_textured.fsh#L26
my fix: vec3 light = texture2D(lightmap,coord1).rgb;
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Fixed in 1.2.
I'm not sure how to implement this, might investigate more later.