Closed Michael1297 closed 1 year ago
(Sorry for taking so long to get to this issue! I saw it a while ago, but I thought I'd already responded...) This shaderpack primarily targets modern Iris, but that fix looks reasonable. I'll include it in the next update assuming it doesn't cause issues on modern versions.
Will be fixed in 1.3.
I am new to glsl programming. I think the problem is in this formula: https://github.com/leo60228/VanillAA-Shaders/blob/541845be6d5dc5051d9480c4f67d6d714e9da71a/shaders/gbuffers_textured.vsh#L38
my fix:
vec3 normal = normalize(gl_NormalMatrix * gl_Normal);