Open wezap opened 1 year ago
I don't see any reason LambDynamicLights would be slower than dynamic lights implemented in a shader. I use LambDynamicLights with this shader myself and don't have performance issues, maybe it's a hardware-specific bug you should report to the dev?
I'm not necessarily ruling this out, but the primary purpose of this shader is just anti-aliasing, and I don't really want to spend a ton of effort on adding this when there's already a compatible solution.
This is amazing. Relevant because lambdynamiclights doesn't work now with the latest version of sodium. Thank you.
I don't see any reason LambDynamicLights would be slower than dynamic lights implemented in a shader
Well, on some systems LDL performs extremely slow. You can check the example here: Additive#36
Is good because it's not laggy like lambdynamiclights which is the only way to get dynamic lights with this shader on iris right now.