Closed Michael1297 closed 1 year ago
Thanks for this! I was aware the fog implementation was incorrect on 1.17+, but I couldn't find a reference for what it should be. This seems reasonable, but just to be sure, do you have a source for this being the correct usage of the fog parameters?
I took this solution from Sildur's Basic shaders
Powder snow appears to be very slightly more transparent than vanilla with this PR, but it's still an improvement over the status quo.
Fixes issue https://github.com/leo60228/VanillAA-Shaders/issues/4