Closed leod closed 1 year ago
Currently, if one wants to use a texture as a gl::Framebuffer function argument, one needs to do the following:
gl::Framebuffer
(&self.post_input.as_color_attachment()).into()
This does not look convenient.
Done in https://github.com/leod/posh/pull/112.
Currently, if one wants to use a texture as a
gl::Framebuffer
function argument, one needs to do the following:This does not look convenient.