leod / posh

Type-Safe Graphics Programming with Functional Shaders
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Rename `VaryingOutput` to `VertexOutput` #117

Closed leod closed 1 year ago

leod commented 1 year ago

The existing VertexOutput is renamed to FullVertexOutput, and VaryingOutput to VertexOutput.

The reason for doing this renaming is that the existing VertexOutput is almost never used (it only has the additional output point_size after all), and VaryingOutput feels like an awkward name.