issues
search
leod
/
posh
Type-Safe Graphics Programming with Functional Shaders
136
stars
2
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Address cargo clippy
#182
leod
closed
2 hours ago
0
Provide something like `PartialOrd` in `sl`
#181
leod
opened
6 days ago
0
API nits
#180
leod
closed
2 months ago
0
More readable branches
#179
leod
closed
2 months ago
0
Support `u16` depth textures and `u24`-`u8` depth/stencil textures
#178
leod
closed
2 months ago
0
Arguments of `mix` are the wrong way around
#177
leod
opened
4 months ago
0
Fix row alignment when uploading image data
#176
leod
closed
5 months ago
0
Allow nullary fragment shaders
#175
leod
opened
5 months ago
0
Add `::new()` for other settings structs
#174
leod
opened
5 months ago
0
Add `DrawSettings::new()`
#173
leod
closed
5 months ago
0
Introduce `gl::PrimitiveMode::as_vertex_spec_with_range`
#172
leod
closed
5 months ago
0
Clear `Trace` cache after transpilation
#171
leod
closed
5 months ago
0
Improvements for usage of cached programs
#170
leod
closed
5 months ago
0
Bring back boolean methods for `Bool`
#169
leod
closed
5 months ago
0
Require `Default` for most associated types of `BlockDom`
#168
leod
closed
6 months ago
0
Update `glam` dependency to 0.27.0
#167
leod
closed
7 months ago
0
Is it possible to read back buffers/textures on the CPU?
#166
wyvernbw
opened
9 months ago
2
Update glow dependency from 0.11.2 to 0.13.0
#165
leod
closed
12 months ago
0
Remove glam and mint crate re-exports
#164
leod
closed
12 months ago
0
Update glam dependency from 0.22.0 to 0.24.2
#163
leod
closed
12 months ago
0
Expose getter for default framebuffer size
#162
leod
closed
12 months ago
0
Always discard produces non-compiling GLSL
#161
leod
opened
1 year ago
0
Add support for `f16` textures
#160
leod
closed
1 year ago
0
Support integer internal formats for depth images
#159
Vollkornaffe
opened
1 year ago
0
Validate color attachment sizes against depth attachment size
#158
Vollkornaffe
opened
1 year ago
0
Add web support to some examples
#157
leod
closed
1 year ago
0
Tuple improvements
#156
leod
closed
1 year ago
0
Uniform arrays
#155
leod
closed
1 year ago
0
Add program caching for convenience
#154
leod
closed
1 year ago
0
Simplify shader function constraints
#153
leod
closed
1 year ago
0
Implement `std::iter::{Sum,Product}` for `sl` types
#152
leod
closed
1 year ago
0
Add `sl::select` as top-level alternative to `sl::branch`
#151
leod
opened
1 year ago
0
Implement `AddAssign` etc. for `sl`
#150
leod
opened
1 year ago
0
Shadertoy example
#149
leod
closed
1 year ago
0
Make draw calls less dense
#148
leod
closed
1 year ago
0
Renaming input/output and more
#147
leod
closed
1 year ago
0
Consider adding `Glam` as a `BlockDom`
#146
leod
closed
5 months ago
1
Discard
#145
leod
closed
1 year ago
0
Mark `sl` types and methods as `#[must_use]`
#144
leod
opened
1 year ago
0
Implement texture getter for attachments
#143
leod
opened
1 year ago
0
Implement `std::iter::Sum` for `sl` types
#142
leod
closed
1 year ago
0
Make `ColorImage` `Clone`
#141
leod
opened
1 year ago
0
Add support for dfdx, dfdy, and fwidth
#140
leod
closed
1 year ago
0
Remove `Sl` default parameter for clarity
#139
leod
closed
1 year ago
0
Bikeshedding
#138
leod
closed
1 year ago
0
Two small color things
#137
leod
closed
1 year ago
0
Const params
#136
leod
closed
1 year ago
0
Re-evaluate which traits need to be `unsafe`
#135
leod
opened
1 year ago
0
Allow `None`-like values for color attachments
#134
leod
opened
1 year ago
0
Derive `Value` and `Varying` for `Fragment<Sl>` and `Vertex<Sl>`
#133
leod
closed
1 year ago
0
Next