leoetlino / project-restoration

A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
https://zora.re/storation
GNU General Public License v2.0
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[Feature request] Restore the lighting back to what it was like on the N64 and make the motion blur as intense as it was on the N64 #101

Open dxdeity opened 4 years ago

dxdeity commented 4 years ago

Restore the lighting back to what it was like on the N64 and make the motion blur as intense as it was on the N64

Majora's Mask 3D has an over brightness problem, it removes the dark vibe that the N64 version had, would it be possible to restore it to its original lighting? Also is it possible to intensify the motion blur like it was in the N64?

Luigimeansme commented 4 years ago

If motion blur were to be intensified, it would need to be an option rather than a permanent thing. Some people get motion sick very easily, so motion blue would need to be turned down or off for them

dxdeity commented 4 years ago

Also, would it be possible to restore the special arrow sound for fire, ice, and light?

ZeldaFanatic commented 4 years ago

I can get behind restoring the original lighting, but not the motion blur. Motion blur is hardly ever a good thing.

wreaver commented 4 years ago

I can get behind restoring the original lighting, but not the motion blur. Motion blur is hardly ever a good thing.

This is subjective. I know most people don't like motion blur, but I actually really like the effect (unless it's implemented poorly like in Dark Souls Remastered), so I'm all for having an option to include the motion blur from the original.

BlakeStinson commented 4 years ago

This is subjective. I know most people don't like motion blur, but I actually really like the effect (unless it's implemented poorly like in Dark Souls Remastered), so I'm all for having an option to include the motion blur from the original.

While it is subjective, what isn't subjective is it removes detail from the textures of the game, because it smears it. While the effect may look cool to some, it makes some people sick.

DarkLink1996 commented 4 years ago

Remember, MM's motion blur was only used in certain cutscenes and the moon meadow. It was a special effect to create a dream-like appearance, not a global constant.

NintendoManiac64 commented 4 years ago

It's also important to note that the frame rate of MM3D being 50% higher (or a whopping 80% higher if you compare to the PAL version that runs at 16.67fps) means that directly implementing the exact same amount of motion blur on a technical level could very likely end up with a result that either still looks like either too little motion blur or straight-up too much motion blur.

In fact, this frame rate difference may make it impossible to get a result that is "just right" visually and therefore may require a result that is a compromise in merely "good enough".