Description
This is a relatively trivial issue, but I don't know if it would be trivial to implement in the patch. I'm hoping that's the case.
N64 Version
In the N64 version of the game, it was not possible to cancel out of the bow if an arrow was drawn, even though the "A" button was labelled "Cancel" – you had to waste the drawn arrow. If you tried pressing "A", the camera would jump out of first person briefly & then jump back. It was only possible to cancel out of the bow if an arrow was not drawn.
While on foot, you could work around this by swinging the sword with "B". On Epona, you had no choice but to shoot the arrow.
3DS Version
The controls were fixed so that pressing "A" while an arrow is drawn will cancel out of the bow without having to shoot the arrow, but only while on foot. On Epona, the bug still exists & you are unable to put the bow away if an arrow is drawn.
Additional context
None; just my thanks for such fantastic work on the project.
Description This is a relatively trivial issue, but I don't know if it would be trivial to implement in the patch. I'm hoping that's the case.
N64 Version In the N64 version of the game, it was not possible to cancel out of the bow if an arrow was drawn, even though the "A" button was labelled "Cancel" – you had to waste the drawn arrow. If you tried pressing "A", the camera would jump out of first person briefly & then jump back. It was only possible to cancel out of the bow if an arrow was not drawn.
While on foot, you could work around this by swinging the sword with "B". On Epona, you had no choice but to shoot the arrow.
3DS Version The controls were fixed so that pressing "A" while an arrow is drawn will cancel out of the bow without having to shoot the arrow, but only while on foot. On Epona, the bug still exists & you are unable to put the bow away if an arrow is drawn.
Additional context None; just my thanks for such fantastic work on the project.