Ocarina of Time3D's [L] targeting system allowed you to press [L]
then immediately start walking in the direction Link was facing when you pressed [L].
In Majora's Mask3D,
when you press [L], you must wait for the camera to reorient itself before moving,
otherwise the camera will snap back to its starting position,
and you'll walk forward relative to the direction the camera was facing before.
At best this makes tight navigation feel sluggish and slow,
at worst you jump right off a cliff.
It's the only Zelda game that does this and it feels like a bug or an oversight,
and would be double-nice if [L] targeting is included for Zora swimming too.
Would love to see it fixed.
Ocarina of Time 3D's [L] targeting system allowed you to press [L] then immediately start walking in the direction Link was facing when you pressed [L]. In Majora's Mask 3D, when you press [L], you must wait for the camera to reorient itself before moving, otherwise the camera will snap back to its starting position, and you'll walk forward relative to the direction the camera was facing before. At best this makes tight navigation feel sluggish and slow, at worst you jump right off a cliff. It's the only Zelda game that does this and it feels like a bug or an oversight, and would be double-nice if [L] targeting is included for Zora swimming too. Would love to see it fixed.