Closed leomoon closed 9 months ago
Sounds like cross-platform shader generation needs to use the new gpu API that supports Mac/Metal.
more info: https://www.projects.blender.org/blender/blender/issues/107332
need to use new GPU API: https://docs.blender.org/api/current/gpu.html#triangle-with-custom-shader
What should be done to fix the problem?
this file should be pasted to the text-editor and executed, like descirbed? https://docs.blender.org/api/current/gpu.html#triangle-with-custom-shader
That doesn't change anything for me. It is still not possible to activate LightStudio on a Mac and Blender 3.5.1. I would love to use it on the latest stable blender version. Will this issue be fixed in a future release?
We are working on a fix to support Metal on macOS but by changing GPU Backend from Metal to OpenGL you can use LightStudio on macOS until we have a fix.
Edit
> Preferences
> System
GPU Backend
to OpenGL
This is fixed in the new version.
LightStudio can't be activated on macOS using Blender 3.5.1: