leon-o / iris-flw-compat

Enable Flywheel's optimizations when using shaderpacks.
MIT License
48 stars 24 forks source link

Rendering Issues when shaders are enabled before game launch #169

Open Syclusion opened 3 weeks ago

Syclusion commented 3 weeks ago

128 seems to be the same issue, when launching the game with embeddium and oculus 1.7. There are a lot of rendering issues present if the shader was toggled on before launching the game. Loading into a game and toggling shaders once loaded seems to produce the intended behavior.

leon-o commented 3 weeks ago

Are you also using AMD? I don't use AMD, so it's quite difficult for me to reproduce this issue. You can try disabling the shader cache first. https://www.amd.com/en/resources/support-articles/faqs/DH-012.html#DH-012-Shader

Syclusion commented 3 weeks ago

Happens on both my intel and amd systems