Closed codegoose closed 1 month ago
I have the exact same problem! But I'm a very superficial user( I would be so grateful if you could explain where exactly to find this file, and the document in it, where I can edit this setting and fix the problem.
I have the exact same problem! But I'm a very superficial user( I would be so grateful if you could explain where exactly to find this file, and the document in it, where I can edit this setting and fix the problem.
I had just removed that line and rebuilt the JAR.
Sorry, it was my mistake. I have already fixed this issue in bef9d93.
Hi there,
I noticed that contraptions are not affected by shader lighting in my server so I went digging around. I added some code to output the results of the vertex shader transformations to the filesystem so I could take a look:
(This is with the Super Duper Vanilla pack.)
I noticed that the
ShaderPatcherBase.java
is inserting this into Create'spassthrough.vert
shader:This has the effects of causing the contraptions to be very brightly lit:
Upon removing the
v.light = vec2(0,0.85);
line, contraptions go back to normal:I'm just wondering what the reasoning behind this is as I don't have full context of what's going on, really.