Open BlueOctopusDev opened 1 year ago
Sorry for the late reply!
The shader simply wasn't meant for transparent objects - I'm not sure what's causing it to break. It can probably be fixed but I'm afraid I won't have time to look into it. If someone wants to fix it feel free to submit a PR.
In the meantime, I would opt to not use it as a post-processing shader. Assigning it to specific objects should make the issue manageable.
I can't see the issue... Only, that there's no shadow or outline
Hi, I love this shader but it seems that there's an issue when i try using it with transparent objects I'll link a video showing the bug with a screenshot of my camera setup. Btw i'm on godot 4.0 stable release thx for the help !
https://user-images.githubusercontent.com/83843731/231159640-f0e862e4-ebea-4cf2-b8c0-5c604276b5b9.mp4