I'm working on a far distance LoD model of an NPC in zzz (Sjal, to be exactly). The data format of the model's BLENDINDICES is R16G16B16A16_FLOAT, instead of UINT.
(Actually, the model doesn't have BLENDINDICES or BLENDWEIGHT section in it's vb at all in the frame analyze output. Instead, it have 2 extra texcoord section in R16G16B16A16_FLOAT format. I manually renamed these 2 sections to BLENDINDICES or BLENDWEIGHT in the vb txt file. The result makes sense.)
I have managed to import the model with float indices to blender with a small edit to datahandling.py. But BLENDINDICES in the mod output is still stored in UINT format, which can't be reconized by game, and the character freeze in A-pose.
I'm working on a far distance LoD model of an NPC in zzz (Sjal, to be exactly). The data format of the model's BLENDINDICES is R16G16B16A16_FLOAT, instead of UINT.
(Actually, the model doesn't have BLENDINDICES or BLENDWEIGHT section in it's vb at all in the frame analyze output. Instead, it have 2 extra texcoord section in R16G16B16A16_FLOAT format. I manually renamed these 2 sections to BLENDINDICES or BLENDWEIGHT in the vb txt file. The result makes sense.)
I have managed to import the model with float indices to blender with a small edit to
datahandling.py
. But BLENDINDICES in the mod output is still stored in UINT format, which can't be reconized by game, and the character freeze in A-pose.Normally she should look like this: