Open mjhorvath opened 3 years ago
I'll take a look, but the workaround for this is to create a camera, change its far plane using the properties panel and then set it as the current view camera.
I'll take a look, but the workaround for this is to create a camera, change its far plane using the properties panel and then set it as the current view camera.
isn't that suggestion rather a part of animation process and timeline management? The basic camera should be able provide adequate calculation to draw model correctly. Seems similar to when a model is zoomed in to much or rather at a peculiar angle when editing, models get clipped inwards as well.
Is your feature request related to a problem? Please describe. I have a very large model/part that is larger than the default draw distance of the program. The model/part gets clipped so I can't see the whole thing.
Describe the solution you'd like Give user the option to change the draw distance.
Describe alternatives you've considered Calculate the draw distance dynamically.
Additional context See this model/part for an example: https://github.com/mjhorvath/Datsville/blob/main/datsville_master/terrain_hills_edges.ldr