Open tdauth opened 1 month ago
Of course it's a good idea, that's what jassdoc is for.
We have had autocompletion generated for N++ by @Leyki here - https://www.hiveworkshop.com/threads/notepad-jass-vjass-syntax-highlighter-2023-v8.341147/#post-3611176
TESH has a sqlite db for this, I haven't yet had time to integrate GUI descriptions into our own sqlite yet. After a little back and forth, it'll be worth to start proper support for IDE integration.
Having this in the map script:
JASS:Copy globals region r = CreateRegion() endglobals
Leads to the game crashing when saving it. Took me some time to find this cause. Regions must be initialized in some function instead.
Also when loading save games in Reforged framehandles become invalid and accessing them will crash the game. Hence, they must be recreated after loading a game before being accessed again. Systems like FrameLoader help with this issue.
See https://www.hiveworkshop.com/threads/list-of-warcraft-iii-crashes.194706/page-4#post-3637812 Would be worth mentioning?
Besides, can this tool be integrated in TESH? I guess map creators will write JASS/vJass code mostly with TESH and it would be helpful to have all the information there.