lep / jassdoc

Document the WarCraft 3 API
52 stars 20 forks source link

KillSoundWhenDone - can cause desync? #20

Open Cokemonkey11 opened 5 years ago

Cokemonkey11 commented 5 years ago

https://www.hiveworkshop.com/threads/can-this-desync.279261/

https://www.hiveworkshop.com/threads/desync-on-start.309011/

Luashine commented 2 years ago

https://github.com/Luashine/wc3-test-maps/tree/master/KillSoundWhenDone-v1.27-bug

Bug in older versions (tested v1.27)

How to:

  1. Restart game and launch the map / Open editor and F12 to playtest
  2. Sound doesn't play on first map load in v1.27.0 (it does in 1.32.10)
  3. 1.27: Restarting/rehosting the map will play the sound properly

Conclusion: it was fixed between 1.27.0 and 1.32.10