Closed GoogleCodeExporter closed 8 years ago
A better method of fixing it is having no two ship classes move at the same
speed.
Even a fairly minor advantage in speed will allow a pursuing ship to break off
the
attack and swing back, breaking the flight of the pursued ship, which will then
swing
around itself, returning them to a reasonable manner of behavior. It's only
those
situations where the targeted ship moves at the exact same speed that the
fleeing
vessel flees indefinitely.
Original comment by psych...@gmail.com
on 10 Jan 2010 at 8:50
Eh, that's possible, but I wouldn't want to count on it. With the Z-1, for
instance,
it just about gets to where it can swing around to attack a ship behind it (gets
enough distance between it and the ship behind it), and then as it starts
swinging
around it loses speed, the distance closes, and it's once again headed out to
nowhere, albeit at a slightly different angle. Note that none of the Rom ships
seem
to be able to catch the Z-1 and a single militia bomber if they head off to
nowhere.
When you also add on whether ships can heal faster than an occasional shot, I'm
not
sure it works. Note that the only ships I've seen do it lately are the Romulan
ships
w/ no aft weapons, and then only the Z-1 gets really bad b/c at least the
colonizer
has port/starboard weapons.
Original comment by thomas.s...@gmail.com
on 10 Jan 2010 at 10:28
resized the gravity wells again
Original comment by jtaylor...@gmail.com
on 18 Jan 2010 at 7:50
Original issue reported on code.google.com by
thomas.s...@gmail.com
on 9 Jan 2010 at 6:34