Closed GoogleCodeExporter closed 8 years ago
Actually, I love the transwarp ability, but the version that was out a few days
ago
was a little too powerful - allowing ALL borg ships to transwarp straight to ANY
OTHER borg ship is overkill (I was warping cap ships in to visit my scouts at
the
enemy homeworld) - I think that it would be more appropriate to make the
ability only
reside in cap ships (maybe with the exception of the queen's diamond) so that
normal
borg ships (and maybe allies ships!) can only 'transwarp' FROM a system w/ a
borg cap
ship TO a system w/ a borg cap ship. That could possibly be augmented by an
expensive borg structure (or station upgrade maybe?) to allow it to serve as a
transwarp initiation cite.
Regarding the cap ship limit, I think that 16 is too high - maybe double the
supply
cost of the ultimate ship or perhaps eliminate their ability to research beyond
a
certain number of cap ships (4-8). If that means that the "ultimate" borg ship
is
twice as expensive/powerful to balance things out, that may be okay, as long as
it
doesn't become lopsided in a typical game.
I like the idea of 'most' borg ships from assimilation too. However, 'most'
will
have to be a relative term since you need borg ships to assimilate other ships,
and
when you assimilate, you'll blow your supply cost.
Original comment by thomas.s...@gmail.com
on 20 Jan 2010 at 11:24
A tac structure and the starbase giving access to transwarp conduits sound
reasonable.
Original comment by psych...@gmail.com
on 22 Jan 2010 at 9:40
Original comment by jtaylor...@gmail.com
on 27 Jan 2010 at 3:04
A couple of the icons are difficult to see, the diamond in particular could
stand to
be bigger or more substantial.
Original comment by psych...@gmail.com
on 1 Feb 2010 at 4:15
Could you please specify which icon?
Original comment by aaron...@hotmail.com
on 1 Feb 2010 at 7:03
A couple minor problems noted w/ Borg:
1. The unicomplex module doesn't have a grayed-out icon for station construction
before you research it. For some reason, the ability isn't there at all until
you
research it, then it shows up. Other abilities that require research are
usually
grayed out. This may be a hardcode limit problem with all constructors, I
don't know.
2. Cap ships have 110 supply, which doesn't make much sense given the Dom
Enslaver is
125. Seems the borg should be that much at least. Personally, I also support
reducing the max number of cap ship slots to lower than other races, but it
seems I'm
in the minority on that one.
3. Should some of the higher-tier cap ships (like the mega cubes) have some
research
prerequisites like the other cap ships for other races?
4. The cap ship assimilation ability is kinda rough to use b/c the cap ship
routinely
blows up the target first. Any chance of making a 'cap ship' version that gets
faster? Can code if you like.
Original comment by thomas.s...@gmail.com
on 2 Feb 2010 at 2:18
The borg diamond icon. It's pixel wide lines, they blend well when it's a dark
color
over a similar background.
Note, capital ships cannot utilize the fifth ability slot, it overlaps with the
upgrade menu. Need to pick an ability to scrap on the colony capital.
Original comment by psych...@gmail.com
on 2 Feb 2010 at 4:07
Original comment by aaron...@hotmail.com
on 2 Feb 2010 at 11:52
Original issue reported on code.google.com by
Loke...@googlemail.com
on 19 Jan 2010 at 1:08