Closed GoogleCodeExporter closed 8 years ago
The cooldown is an obvious one, I was a tard. I'm so used to designing them
for SOGE
that I keep having to redo the timing on things, forgot to move the cooldown up
with
it. The long firing delays really mess with timing.
I made the penalty get worse because it just seemed sensible based on the
description
I was given. If you're squeezing even more juice out of the ship while blowing
up
relays, you're probably blowing more of them up.
Original comment by psych...@gmail.com
on 24 Jan 2010 at 10:02
I suppose that's fine, but I (personally) figure it's due to the skill of your
crew
in being able to wring better performance out of the systems, and thus no
increase
in penalty is needed.
Both views are perfectly fine, so balancing should really be the driver. Given
the
size of the damage increase, I suspect that the spell is a little unfair as it
is.
Original comment by thomas.s...@gmail.com
on 25 Jan 2010 at 10:46
Original comment by thomas.s...@gmail.com
on 27 Jan 2010 at 12:01
Original issue reported on code.google.com by
thomas.s...@gmail.com
on 23 Jan 2010 at 10:05