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I can submit fixes for these if desired. I assume we're still using the same
Live
Synch process in the immediate future.
Original comment by thomas.s...@gmail.com
on 28 Jan 2010 at 11:27
Lol those abilities are just random vanilla abilities I stuck on them. Didn't
change
them at all. They should be getting different abilities of their own later.
Original comment by AsuranDr...@gmail.com
on 29 Jan 2010 at 12:45
Good, I thought that may be the case.
Not to criticize, but I'm afraid of the Fed Cap Starships. They kick too much
ass
for the supply and money cost of the things (twice the supply of Akira, 4X
HP/SP and
5X DPS!!!). It would be nice to create some middle-power abilities for the Rom
ships
as we fill in that won't need to be slimmed down like I fear the fed ships will
need
to be.
Unfortunately, we just don't know enough about the Roms to really give them
good/appropriate abilities beyond the cloak. I've tried to make an ability that
uncloaks and fires all weapons during a bombing run then re-cloaks, but getting
it to
work correctly in combat appears unworkable (if it's range based, it happens
when
ship is facing wrong way and ship gets creamed from behind). How about the
in-combat
mine laying-ability I submitted last year (for klinks at the time)? Anybody
ever
think it might be worth giving to the Roms? Also, an uber-plasma torpedo may
be a
good addition.
Original comment by thomas.s...@gmail.com
on 29 Jan 2010 at 1:04
[deleted comment]
Well..tractor beams shouldn't be something the Romulans didn't get access to,
so to
speak..
This probably goes for other factions as well and it would probably work well
IF we
could make it fire only on targets without shields (otherwise it would be quite
annoying everyone having it).
In-battle mine laying ability seems also something to try, as the plasma
torpedo as well.
Original comment by gianmari...@gmail.com
on 29 Jan 2010 at 10:39
Hm, it could be that the issue with your ability is that there aren't any
ability
hardpoints set up, which means the ability will just come from the center of the
ship. All the same, it should still be facing forward if you've set it to face
target in the ability enity file.
Original comment by aaron...@hotmail.com
on 29 Jan 2010 at 10:41
Facing target reqs with fighter movement is a very bad idea.
Abilities set this way will almost never fire, sending the ship spinning around
in
futility trying to target the subject more often than not.
Original comment by psych...@gmail.com
on 29 Jan 2010 at 11:22
Might there be a way to set those abilities so that they function at the start
of a
battle. For instance, I imagine it's meant for the ship to enter the system
under
cloak, target the enemy vessel, drop the cloak and fire. In this case, the
ability
would work spectacularly.
Maybe it could have such a long cooldown that it normally only has time to work
once
in a battle.
To be honest, though, it sounds like the ability is a bit superfluous itself.
As
soon as a ship decloaks when an enemy is in range it's going to start firing
everything it's got. I suppose it could be a way to lessen micromanaging,
though.
Original comment by aaron...@hotmail.com
on 30 Jan 2010 at 12:45
adjusted abilities
Original comment by jtaylor...@gmail.com
on 30 Jan 2010 at 7:57
dont really like the existing abilities on rommie ships. they also need attack
abilities.
Original comment by jtaylor...@gmail.com
on 30 Jan 2010 at 8:21
Sorry, been busy lately. Will try to:
1. Tweak my earlier mine laying ability
2. Give a plasma torp ability
Original comment by thomas.s...@gmail.com
on 2 Feb 2010 at 1:13
P.S. - Love the changes to the D'Deridex. One problem: when the additional
ships
decloak, they have high initial velocity and go spinning out into the ether. I
know
how to fix and will upload it.
I encountered the same problem developing the mine laying ability.
Also, note that the Disruptive Strikes ability won't help the D'Deridex in
present
form. It only ups the chance of a disabling strike for weapon types Plasma,
Missile,
and Beam. The D'Deridex weapons are Wave and PhaseMissile. I'll fix this too,
verify, and upload fix.
Original comment by thomas.s...@gmail.com
on 2 Feb 2010 at 1:46
P.S. - I see that you upped the $$$ cost of all cap ships. Romulan Noraxan
Warbird
supposed to remain so cheap?
Original comment by thomas.s...@gmail.com
on 2 Feb 2010 at 1:49
Okay... I got beaten to the punch on the Disruptive Strikes and Praetor's Talon
Fixes.
Too bad. Since I spent all night working to unF*ck other stuff, I'm turning in.
Original comment by thomas.s...@gmail.com
on 3 Feb 2010 at 2:18
Original comment by jtaylor...@gmail.com
on 4 Feb 2010 at 3:01
Original issue reported on code.google.com by
thomas.s...@gmail.com
on 28 Jan 2010 at 11:26