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Complete Capital Ship Ability List #99

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Here are some ability/stat suggestions for various Fed Capital ships (plus
a few suggestions for Frigates near the end).

Ambassador Class Capital Ship (a diplomacy based Capital Ship):

-Ability: Colonize (3 levels).  The present ability works perfectly fine

-Ability: Broadcast Culture (3 levels) PERMANENT EFFECT.  Each level is
similar in output to an upgraded culture broadcast station.

-Ability: Underworld Negotiations (3 levels) PERMANENT EFFECT.  Gives
bonuses to purchases/sales on the blackmarket.  Also gives bonus when
purchasing bounty

-Ability: Diplomatic Negotiations (3 levels) PERMANENT EFFECT.  Increases %
bonus for completing faction missions and decreases % penalty for failing
faction missions.

-Ability: Armistice (ULTIMATE ability).  Similar to the TEC Akkan BC
ability...makes sense for a diplomacy type ship

Defiant Class Capital Ship (a cost effective/low manpower combat vessel
that emphasis firepower/maneuverability over shields/armor)

-Ability: Impulse Engine Enhancements (3 levels).  Speed increase

-Ability: Maneuring Thruster Enhancements (3 levels). Increased chance
attackers weapons miss this ship

-Ability: Automated Shield Harmonics (3 levels).  Increases Shield Mitigation

-Ability: Main Power to Weapons (ULTIMATE). Increased weapon fire rate,
higher damage and longer range

Nebula Class Capital Ship (a cost effective/reduced manpower version of the
Galaxy Class that boasts superior speed and sensors)

-Ability: Impulse Engine Enhancements (3 levels).  Speed increase

-Ability: Sensor Pod (3 levels) PERMANENT EFFECT.  Allows faction to see
all enemy ship movements between progressively distant gravity wells.

-Ability: Aggressive Scan (3 levels).  Works like the TEC celio cruisers =
increased weapon damage against enemy target

-Ability: Targetting Uplink (ULTIMATE).  Using superior sensors in concert
with enhanced networks, this ship relays enemy shield/hull weakpoints to
all friendly ships in range = increased weapon damage for all friendly
ships in range.

Galaxy Class Capital Ship (a permier exploration Capital Ship)

-Ability: Colonize (3 Levels) *Similar to the Ambassador Class, but each
level gives a bigger bonus to development costs

-Ability: Merged Shielding (3 levels) PERMANENT.  By using the same shield
frequency, friendly ships in close proximity to this ship can benefit from
shared shield strength = bonus to shield mitigation % of ships in range OR
bonus to shield recharge to ships in range

-Ability: Warp Power to shields (3 levels).  The advanced scientific and
engineering facilities on these vessels make it possible for power to be
channelled directly into the shields = greatly increased shield recharge rate.

-Ability: Armistice (ULTIMATE).  Similar to the Ambassador Class, but lasts
longer (or perhaps covers the entire gravity well?).

Sovereign Class Capital Ship (the pinnacle of Starship combat power)

-Ability: Shield Harmonics Data Processing Systems (3 levels).  Increases
shield mitigation and shield regen.

-Ability: Nanite Armor Upgrades (3 levels) PERMANENT.  Increases ships armor.

-Ability: Torpedo Barrage (3 levels).  Pretty much speaks for itself.

-Ability: Warp Power to Weapons (ULTIMATE).  Greatly increases weapon
range, damage, AND rate of fire

Constitution Class Frigate: 

-Ability:  Drop Sensor Probe.  A 3rd tier research ability, it allows these
frigates to drop stealth probes that monitor a target gravity well for 3
minutes

Curry Class Frigate:

-Stats:  All weapons should be removed from this vessel.

Constellation Class Frigate:

-Stats:  Disrupters should be removed from this vessel.

Well, hope these ideas help

Original issue reported on code.google.com by garrett6...@gmail.com on 16 Sep 2009 at 5:16

GoogleCodeExporter commented 8 years ago

Original comment by jtaylor...@gmail.com on 16 Sep 2009 at 1:21

GoogleCodeExporter commented 8 years ago
Hmmm, maybe the Galaxy class ability 'Warp Power To Shields' should also give a
shield mitigation bonus.

Original comment by garrett6...@gmail.com on 16 Sep 2009 at 8:56

GoogleCodeExporter commented 8 years ago
be careful with the mitigation bonuses you want to give, it highly throws off 
the 
balance as i learned in the first release. 

Original comment by darkshim...@gmail.com on 17 Sep 2009 at 11:43

GoogleCodeExporter commented 8 years ago

Original comment by darkshim...@gmail.com on 15 Nov 2009 at 4:10