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leshchenko1979
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fishbowl
Simulating evolution of fish intelligence in a fishbowl using genetic algorithms
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There should always be at least 3 fish to keep evolution running on mobile
#49
leshchenko1979
closed
4 years ago
1
Speed buttons on mobile in the top bar don't fit
#48
leshchenko1979
closed
4 years ago
1
Bring speed of just split fish in accordance with FISH_PULSE_VELOCITY
#47
leshchenko1979
opened
4 years ago
0
Test lab for vision
#46
leshchenko1979
closed
4 years ago
1
Options - add button to reset the network back to initial random
#45
leshchenko1979
closed
4 years ago
1
Incorrect foodDensity calls on the x axis
#44
leshchenko1979
closed
4 years ago
1
Food amount parameter should be replaced
#43
leshchenko1979
opened
4 years ago
1
Consider novelty search as a way to increase fun
#42
leshchenko1979
opened
4 years ago
0
Consider moving options / stats within a modal
#41
leshchenko1979
closed
4 years ago
1
Separate outputs of the NN into "pulse intensity" and "steering"
#40
leshchenko1979
closed
4 years ago
3
All the fish from the same parent stopping abruptly at times
#39
leshchenko1979
closed
4 years ago
3
Code quality: Probably shouldn't assign this every cycle
#38
leshchenko1979
closed
4 years ago
1
Fix maxfitness
#37
leshchenko1979
closed
4 years ago
1
Stereoscopic vision / Rangefinder
#36
leshchenko1979
closed
4 years ago
2
Fish started growing when they shouldn't
#35
leshchenko1979
closed
4 years ago
0
survival mode v 0.1
#34
leshchenko1979
closed
4 years ago
0
Physical evolution
#33
leshchenko1979
opened
4 years ago
0
Speed up - ability to do several cycles in one frame
#32
leshchenko1979
closed
4 years ago
1
Attack action - reduce your own and other fish's size
#31
leshchenko1979
opened
4 years ago
0
Divide fish sense into (same genus) and (other genus)
#30
leshchenko1979
opened
4 years ago
0
Conical vision
#29
leshchenko1979
closed
4 years ago
1
Make thoughts about pulsing and turning continuous
#28
leshchenko1979
closed
4 years ago
0
SURVIVAL MODE - Switch to a new way of fish selection
#27
leshchenko1979
closed
4 years ago
2
Find possibilities for performance improvement
#26
leshchenko1979
opened
4 years ago
0
Refactor foodDensity
#25
leshchenko1979
closed
4 years ago
1
Vision
#24
leshchenko1979
closed
4 years ago
0
Vision and steering
#23
leshchenko1979
closed
4 years ago
0
Per-frame fitness stats impede performance
#22
leshchenko1979
closed
4 years ago
0
Switch to neat.evolve() to fix elitism
#21
leshchenko1979
closed
4 years ago
0
Running multiple fish through a single NN probably creates a mess with recurring links
#20
leshchenko1979
closed
4 years ago
3
Elitism is broken
#19
leshchenko1979
closed
4 years ago
1
move to carrot + buxfix
#18
leshchenko1979
closed
4 years ago
0
NN distribution stats broken
#17
leshchenko1979
closed
4 years ago
1
Strange disappearing of some fish on start
#16
leshchenko1979
closed
4 years ago
1
Disable growing on the first frame
#15
leshchenko1979
closed
4 years ago
1
Consider : Reduce number of senses and actions to increase learning rate
#14
leshchenko1979
closed
4 years ago
1
Best genome visualization
#13
leshchenko1979
opened
4 years ago
2
Iteration length should be proportional to the max fitness of the last population
#12
leshchenko1979
closed
4 years ago
1
Fish brains - now they mutate!!!!
#11
leshchenko1979
closed
4 years ago
0
foodDensity calculation and retrieval is broken
#10
leshchenko1979
closed
4 years ago
1
Save and restore genome
#9
leshchenko1979
closed
4 years ago
0
Add stats
#8
leshchenko1979
closed
4 years ago
2
Start fish brain mutations
#7
leshchenko1979
closed
4 years ago
1
Add a random, non-mutating neural network that produces output
#6
leshchenko1979
closed
4 years ago
0
First dumb brain (just random) introduced
#5
leshchenko1979
closed
4 years ago
1
Provide interface functions which would react to the outputs of a neural network
#4
leshchenko1979
closed
4 years ago
1
Respawn a new critter if no critters left
#3
leshchenko1979
closed
4 years ago
1
Fish may expand beyond the edges and get stuck if have eaten too much food in one sitting
#2
leshchenko1979
closed
4 years ago
0
Food multiplying near the edges spread along the edge
#1
leshchenko1979
closed
4 years ago
0