Open GoogleCodeExporter opened 8 years ago
The render should look like this. If there is something special about this max
file that causes the problem, and there is a work around, that would be as good
as a bug fix.
Original comment by dave.mcc...@gmail.com
on 4 Jan 2011 at 10:10
Attachments:
[deleted comment]
We think this happens because the model was skinned without first doing a reset
transform on the root node. Because when we collapsed the stack and use the
reset transform tool the normals flip. Then if you flip them back and re-add
the skin modifier and export and then open up the dae the normals are fine.
So that appears to be the work-around. Nevertheless, I think this is still a
bug in the exporter?? And the work-around is a time killer.
Original comment by dave.mcc...@gmail.com
on 7 Jan 2011 at 6:58
Original comment by opencollada2@googlemail.com
on 26 Jan 2011 at 8:32
Original issue reported on code.google.com by
dave.mcc...@gmail.com
on 4 Jan 2011 at 10:00Attachments: