lesunb / HMRSsim

Simulator for research in Heterogeneous Multi-Robots Environment. The intention is to provide extensible, lightweight, portable, low fidelity, visualizable simulations for testing task allocation approaches in a heterogeneous, multi-robot environment. The priority is to provide the researcher with the capability to easily implement new maps by importing 2D draws from draw.io.
GNU General Public License v3.0
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Controlling Robots with Behavior Trees #8

Open gabrielsr opened 4 years ago

gabrielsr commented 4 years ago

As a Simulation creator I want to assign a behavior tree to a robot In order to control the robot

A popular way of specifying agents' behavior in games and robotics is 'Behavior Trees'. Would be nice to have a running example of integrating BTs control in our ECS architecture and a wiki page description.

Intro to BTs: https://outforafight.wordpress.com/2014/07/15/behaviour-behavior-trees-for-ai-dudes-part-1/ https://arxiv.org/pdf/2005.05842.pdf https://www.researchgate.net/publication/340870872_An_event-driven_behavior_trees_extension_to_facilitate_non-player_multi-agent_coordination_in_video_games

gabrielsr commented 4 years ago

Articles about how to inetgrate ECS and BTs:

https://medium.com/@icex33/entity-component-system-and-game-ai-techniques-f439eb69b5d2 Questions in this article:

gabrielsr commented 4 years ago

Libs: https://pypi.org/project/async-btree/ https://github.com/ToyotaResearchInstitute/task_behavior_engine