lethal-guitar / RigelEngine

A modern re-implementation of the classic DOS game Duke Nukem II
GNU General Public License v2.0
922 stars 60 forks source link

Compilation error #914

Closed orderorder closed 1 year ago

orderorder commented 1 year ago

RigelEngine/src/assets/user_profile_import.hpp:31:25: error: ‘uint8_t’ in namespace ‘std’ does not name a type; did you mean ‘wint_t’? 31 | using ScanCode = std::uint8_t; | ^~~ | wint_t RigelEngine/src/assets/user_profile_import.hpp:33:3: error: ‘ScanCode’ no nombra a un tipo 33 | ScanCode mUpKeybinding; | ^~~~ RigelEngine/src/assets/user_profile_import.hpp:34:3: error: ‘ScanCode’ no nombra a un tipo 34 | ScanCode mDownKeybinding; | ^~~~ RigelEngine/src/assets/user_profile_import.hpp:35:3: error: ‘ScanCode’ no nombra a un tipo 35 | ScanCode mLeftKeybinding; | ^~~~ RigelEngine/src/assets/user_profile_import.hpp:36:3: error: ‘ScanCode’ no nombra a un tipo 36 | ScanCode mRightKeybinding; | ^~~~ RigelEngine/src/assets/user_profile_import.hpp:37:3: error: ‘ScanCode’ no nombra a un tipo 37 | ScanCode mJumpKeybinding; | ^~~~ RigelEngine/src/assets/user_profile_import.hpp:38:3: error: ‘ScanCode’ no nombra a un tipo 38 | ScanCode mFireKeybinding; | ^~~~ RigelEngine/src/assets/user_profile_import.hpp:47:8: error: ‘uint8_t’ in namespace ‘std’ does not name a type; did you mean ‘wint_t’? 47 | std::uint8_t mGameSpeedIndex; | ^~~ | wint_t [ 24%] Building CXX object src/CMakeFiles/rigel_core.dir/audio/sound_system.cpp.o RigelEngine/src/assets/user_profile_import.cpp: En la función lambda: RigelEngine/src/assets/user_profile_import.cpp:194:37: error: ‘ScanCode’ en ‘struct rigel::assets::GameOptions’ no nombra un tipo 194 | return static_cast( | ^~~~ RigelEngine/src/assets/user_profile_import.cpp: In function ‘std::optional rigel::assets::loadOptions(const std::string&)’: RigelEngine/src/assets/user_profile_import.cpp:206:12: error: ‘struct rigel::assets::GameOptions’ has no member named ‘mUpKeybinding’ 206 | result.mUpKeybinding = asScanCode(reader.readU16()); | ^~~~~ RigelEngine/src/assets/user_profile_import.cpp:207:12: error: ‘struct rigel::assets::GameOptions’ has no member named ‘mDownKeybinding’ 207 | result.mDownKeybinding = asScanCode(reader.readU16()); | ^~~~~~~ RigelEngine/src/assets/user_profile_import.cpp:208:12: error: ‘struct rigel::assets::GameOptions’ has no member named ‘mLeftKeybinding’ 208 | result.mLeftKeybinding = asScanCode(reader.readU16()); | ^~~~~~~ RigelEngine/src/assets/user_profile_import.cpp:209:12: error: ‘struct rigel::assets::GameOptions’ has no member named ‘mRightKeybinding’ 209 | result.mRightKeybinding = asScanCode(reader.readU16()); | ^~~~ RigelEngine/src/assets/user_profile_import.cpp:210:12: error: ‘struct rigel::assets::GameOptions’ has no member named ‘mJumpKeybinding’ 210 | result.mJumpKeybinding = asScanCode(reader.readU16()); | ^~~~~~~ RigelEngine/src/assets/user_profile_import.cpp:211:12: error: ‘struct rigel::assets::GameOptions’ has no member named ‘mFireKeybinding’ 211 | result.mFireKeybinding = asScanCode(reader.readU16()); | ^~~~~~~ RigelEngine/src/assets/user_profile_import.cpp:223:12: error: ‘struct rigel::assets::GameOptions’ has no member named ‘mGameSpeedIndex’ 223 | result.mGameSpeedIndex = | ^~~~~~~ [ 24%] Building CXX object src/CMakeFiles/rigel_core.dir/base/array_view.cpp.o [ 25%] Building CXX object src/CMakeFiles/rigel_core.dir/base/image.cpp.o make[2]: [src/CMakeFiles/rigel_core.dir/build.make:244: src/CMakeFiles/rigel_core.dir/assets/user_profile_import.cpp.o] Error 1 make[2]: Se espera a que terminen otras tareas.... make[1]: [CMakeFiles/Makefile2:506: src/CMakeFiles/rigel_core.dir/all] Error 2 make: [Makefile:156: all] Error 2

lethal-guitar commented 1 year ago

@orderorder thanks for the report. Try adding a line with #include <cstdint> after this line: https://github.com/lethal-guitar/RigelEngine/blob/417e0577129001f7511fa9641a31805a55fbb6fe/src/assets/user_profile_import.hpp#L24

Does that fix the error?

Also, which compiler are you using?

orderorder commented 1 year ago

It Works. I am using the gcc 13.2.1-3 compiler on my linux Endeavor OS.

What plans do you have for this engine in the future? Are you involved in other engines?

Thank you

lethal-guitar commented 1 year ago

Great! I will also add this fix to the code as soon as I have time.

Currently, I don't have any concrete plans for this project - I've been working on it for more than 5 years, it's fairly complete w.r.t my original vision, and I have other projects and ideas I'd like to focus on. I'm still aiming to do some basic maintenance as needed, but I won't do any new features or larger changes for the foreseeable future.