Closed ASecondGuy closed 2 years ago
This is unnecessary intrusive.
First I thought, if it's not hurting someone. But now, I don't even want to give someone the option to do such things.
Ok, I guess the rainbow wave was too much.
No it was perfect, you opened my eyes. Bold and maybe underline are codes I can think of that would be useful, but do we even need does?
Can someone give an example, where its better to have BBCode? I know it's subjective, but a good example would help.
The only real example that I have (Which only works if the game info card is fully opened) is : Images. These could be usefull to explain the game and its controls. BBcode can display images, but the alignment options are honestly kinda to limiting.
I'm imagining something like this: (From Wii Party)
And this:
We definitely won't need rainbow text or strike-through though. I'm pretty sure a custom solution would be better that is more limited (Only Bold and maybe underline). For images, I would just use a fixed layout for images, where every game can specify the images to be displayed (Maybe in the game cfg).
A how to play/rules overlay would be a good feature, but its highly game specific and should not be in the description. Some games are rather complex and would not fit on the info card.
Yeah that is probably true, but it definitely should be standardized across games.
Description
I think basic formatting or simple text effects in the game descriptions can be a good thing. If someone doesn't like it they can just ignore it.
Related to # (issue)
Type of change
Testing
I started the game and played a few minigames
Checklist