Closed YukkiTimmy closed 2 years ago
https://opengameart.org/content/space-war-man-platform-shmup-set
sus
I don't see a License or proper attribution. The sprites are licensed under OGA-BY 3.0, which require attribution and the license to be present. YOU CANNOT SIMPLY COPY SOMEONE's WORK AND DON'T GIVE ATTRIBUTION.
https://opengameart.org/content/space-war-man-platform-shmup-set
sus
I don't see a License or proper attribution. The sprites are licensed under OGA-BY 3.0, which require attribution and the license to be present. YOU CANNOT SIMPLY COPY SOMEONE's WORK AND DON'T GIVE ATTRIBUTION.
I know that I can't "SIMPLY COPY SOMEONE's WORK ". If you take a look into the Credits, I named all the authors I used the Opensource Art from.
But I have to admit that i didn't read every paragraph of the text, so I now changed the credit to "Space War Man by Emcee Flesher on opengameart.org", as the author said.
Thank you for your feedback.
Again. You did not include the OGA-BY 3.0
License. It needs to be present as a file in the repository (Just like our LICENSE.md
does too).
Also, the credits for the sprites and music are not easily accessible. They are only shown at the very end, when you manage to beat the game (which is why I couldn't find them at first).
Something else: You might want to consider using onready var
s more in order to avoid spamming get_parent().get_parent()
or get_parent().get_node()
(and other methods of navigating the node tree) everywhere.
Generally, the rule is : If you need a node more than once, add a private variable for it.
Otherwise, the game ain't half bad (although the giant Main.tscn
is killing me a little, but whatever). Creating such a large map probably takes a lot of time.
Description
Added a new game called "Suffro Mania". It's a 5 min long Megaman like highscore hunting game. Your goal is to kill the boss at the end of the stage with the highest score possible.
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