letsgamedev / Suffragium

A game developed in a democratic cycle.
GNU Affero General Public License v3.0
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Sort it game physics are buggy in Godot 3.5 #84

Closed RedstoneMedia closed 2 years ago

RedstoneMedia commented 2 years ago

Description

Bug Report

The physics of the boxes in the game SortIt are behaving chaotically when interacting with the pedestals in Godot version 3.5, but were previously not behaving that way.

This does not make the game impossible to play, since this issue only occurs about 40% of the time, but it makes the game very annoying to play.

Failure Information

Steps to reproduce the issue

  1. Run the SortIt game with Godot 3.5 (It works as intended in Godot 3.4.4)
  2. Pick up a box and bring it near the pedestals
  3. Try to place the boxes on the pedestals
  4. Discover some boxes glitching into the ground or having way too much velocity

Context

Another thing to note is that the sounds seem to be worse in Godot 3.5 too (extremely loud, but also more distorted). I also feel that the snake speed seems to be slightly faster in Godot 3.5, making the game harder.