The physics of the boxes in the game SortIt are behaving chaotically when interacting with the pedestals in Godot version 3.5, but were previously not behaving that way.
This does not make the game impossible to play, since this issue only occurs about 40% of the time, but it makes the game very annoying to play.
Failure Information
Steps to reproduce the issue
Run the SortIt game with Godot 3.5 (It works as intended in Godot 3.4.4)
Pick up a box and bring it near the pedestals
Try to place the boxes on the pedestals
Discover some boxes glitching into the ground or having way too much velocity
Context
OS: Win 10
Software versions: Godot 3.5.x
Another thing to note is that the sounds seem to be worse in Godot 3.5 too (extremely loud, but also more distorted). I also feel that the snake speed seems to be slightly faster in Godot 3.5, making the game harder.
Description
Bug Report
The physics of the boxes in the game SortIt are behaving chaotically when interacting with the pedestals in Godot version 3.5, but were previously not behaving that way.
This does not make the game impossible to play, since this issue only occurs about 40% of the time, but it makes the game very annoying to play.
Failure Information
Steps to reproduce the issue
Context
Another thing to note is that the sounds seem to be worse in Godot 3.5 too (extremely loud, but also more distorted). I also feel that the snake speed seems to be slightly faster in Godot 3.5, making the game harder.