This resolves #79 by allowing the use of a new voting option, :rocket:, to bypass the arbitrary time limit in case fixes are necessary for the project to be opened or built when checked out with the latest version of Godot.
This should rarely be used, mostly in case incompatibilities slip through or are introduced, e.g. due to script changes shadowing custom functions.
This resolves #79 by allowing the use of a new voting option, :rocket:, to bypass the arbitrary time limit in case fixes are necessary for the project to be opened or built when checked out with the latest version of Godot.
This should rarely be used, mostly in case incompatibilities slip through or are introduced, e.g. due to script changes shadowing custom functions.