Open arvinmoses opened 4 years ago
Definitely possible. MagicUV has a sculpt feature, maybe that does what you want already? I haven't tried myself
I tried it.... it's okay but definitely the most intuitive. It goes inversely from the direction of the sculpt - which makes sense in that pulling the uvs to the left would appear to squeeze things in the other direction.
There is also a slight delay between the stroke and motion - I'm guessing on account of selection.
Lastly you must have all uvs selected in order to do it. Again not a huge deal, but I think having sync uv on might be beneficial.
Not sure if much could be done in terms of functionality other than things being inverted honestly - but would be cool to see if there was any possibility. Thank you!!
Not sure how feasible this is, but I'm trying to see if there might be a way to do uv sculpting (Grab, Relax, Pinch) in 3D view. I'm currently using Blender for adjusting uv flows to create a faux flow map.
It'll allow some of this functionality w/o needing to create an actual map. Right now I do the same thing, but in uv view, so there is some guessing involved. More importantly, it'll eventually cause some tears in the uv border.