leukbaars / DreamUV

DreamUV - 3D viewport UV editing tools for Blender
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Strange/flipped faces/normals #24

Open kungfooman opened 2 years ago

kungfooman commented 2 years ago

Hello, this tool is amazing, so I just started to test it out and I don't know how to fix the first issue already:

image

As soon I press HotSpot, the faces are flipped?

My first idea was to simply flip normals, but it doesn't help:

image

Anyone knows whats going on and how to fix this?

tbarton-owen commented 2 years ago

I had this same issue. I believe the issue is caused(?) or at least, can be solved, by disabling the "Show Backface" option inside the shader options. In the shader node editor, press N to pull up the side panel and go to Options > Settings or go to the atlas's Materials Properties tab > Settings, and untick Show Backface. This option is enabled along with the Alpha Blend mode by default in the shader created by the Import Images as Planes module, which is probably why you encountered it. You can also enable Backface Culling in the same menu to solve the issue.