Open Landlighter opened 4 years ago
I actually have done some ‘things’ to the game in the past. While doing said ‘things’, the code mentioned buildings at tile -10, -10. In fact, all buildings you cannot see were defined to be at -10, -10; for each level. I do believe, possibly, they do this so even the minimap cannot see them, not just you as a player, when you have the satellite uplink or alien version of said building. So basically, your “Theory 1” is the closest correct answer. That’s what I’ve learned about this oddity. All buildings are defined (in game) in the Level actionscript. In CAMM, I have no clue how they manage to get the buildings in the upper left hand corner, if they are even put there in the editor, or just patched in...
I'm pretty sure this isn't a bug, but on some levels, there are hints of buildings that are outside the map. It is possible to do this yourself in the editor (make the border bigger, put a building out there, then shrink it back), but if you try and find a building that's already been placed by the template, it's nowhere to be found. Theory 1 (unlikely): it's in the top left corner somewhere, because resizing the map is currently only adding tiles down or adding tiles to the right. (#14 ) I doubt it’s this, but who knows Theory 2 (likely): The code for certain levels has the attributes for the invisible building but it’s not actually there