LabVIEW has no native way to provide anti aliasing. This means that our graphics look pixellated when we draw our Lithography overlay atop. I am curious to see if antialiasing would work well with this to provide a nicer looking UI and graphics that reveal the path more clearly.
LabVIEW has no native way to provide anti aliasing. This means that our graphics look pixellated when we draw our Lithography overlay atop. I am curious to see if antialiasing would work well with this to provide a nicer looking UI and graphics that reveal the path more clearly.
https://en.wikipedia.org/wiki/Xiaolin_Wu%27s_line_algorithm https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Line_defined_by_two_points