Closed StamatisP closed 6 years ago
Thank you for updating the code. But since there are a lot of style revisions in the same commit, it's hard to keep track of what makes sense. But in fact, I do not care, so it's normal. Can I merge or do you want to finish something else?
I believe that's everything I wanted to include in. Apologies for the large number of changes, VSCode automatically formats it to make it look a bit nicer.
I added PlayerControllerv2 to mimic the Source-style movement at least a little bit.
You can see the changes I've made in here. Remember to turn on "hide whitespace"
As for the above changes you commented, I have no idea. It was either Unity changing that or VSCode, as I have never touched it. Turns out Unity got rid of the function, and it is now obsolete, and only works in the editor. https://docs.unity3d.com/ScriptReference/MeshUtility.Optimize.html
I didn't mean to include the readme, but it should be fine to keep, right?
You can see the changes I've made in here. Remember to turn on "hide whitespace"
Oh thanks. I did not know about it.
Turns out Unity got rid of the function
Well then those lines where it was used can be deleted, it's not so important.
I didn't mean to include the readme, but it should be fine to keep, right?
Of course. It's good.
This has fixed mostly everything EXCEPT the lightmaps. Do not enable lightmaps, they break textures.
I have also added some debug logs and a new player controller. Anything else I added, I kinda forgot. Hopefully this is up to your standards!