Open Fronkln opened 5 years ago
Hello. LeakNet repository has been DMCA'd, but if you need an access to a new repo - just DM me.
I am currently working on my own MDL loader to learn the technical aspects of Source engine
studio_h in v37 has 12 extra bytes right after localanim.
animgroup count animgroup index
bonedesc count bonedesc index
then the studio_h struct continues just like v45 (localseq)
Possible structs (also check studiohdr_v36_t
):
https://github.com/UAVXP/LeakNet-SDK/blob/not-supported-anymore/public/studio.h#L1177
https://github.com/andrewbaay/LeakNet/blob/master/public/studio.h#L1177
One issue with v37 is that everything(including vertexes) are inside the MDL file, i don't know how or where they are stored though
They are found on struct mstudiobodyparts_t
numbodyparts, bodypartindex = leads to mstudiobodyparts_t structs
https://github.com/UAVXP/LeakNet/blob/master/public/studio.h
Header data related to v37 models