Open pcloves opened 1 year ago
Hi, from the readme:
the art, sound, fonts and other resources have been licensed from artists separately and can't be redistributed except in the published binary. You won't be able to build and run this project in Godot without replacing those assets
Sadly the graphics and other art assets aren't open source and can't be redistributed, so the project won't open without replacing them. I don't have a good solution for this yet, so for now this is more of a "read the source for inspiration" type of project than a "clone and run" type of project.
I'll keep this issue open as I intend to somehow replace the real assets with open source assets or placeholders for this purpose.
At present, I can still learn the workflow and design ideas of using ECS in Godot by reading and learning the code, thanks.
Hi, I stumbled upon your wonderful blog post a few days ago. then I tried to learn the ideas in the article through this project.
But I ran into a problem: the Godot crashed. I have tried using 3.5.2 rc1 mono/3.5.1 mono/3.4.5 mono, none of them work.
step to produce:
project.godot
in Godot project manager(Re)Import Asset
dialog.import scenes
, the engine crashed and gone.