lewisje / renderengine

Automatically exported from code.google.com/p/renderengine
MIT License
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Enhance particle engine so that particles are drawn in world coordinates #19

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The particles are being drawn in object space which means that the transform 
stack needs to be pushed and popped for every particle being rendered.  This is 
an optimization point.

Original issue reported on code.google.com by bfatt...@gmail.com on 15 Jul 2010 at 5:31

GoogleCodeExporter commented 8 years ago
Particles are now drawn in world space, and the transform is pushed before all 
particles are drawn and popped afterward.

Original comment by bfatt...@gmail.com on 15 Jul 2010 at 5:32

GoogleCodeExporter commented 8 years ago

Original comment by bfatt...@gmail.com on 9 Nov 2010 at 2:40