Open GoogleCodeExporter opened 8 years ago
Original comment by bfatt...@gmail.com
on 9 Nov 2010 at 2:32
Original comment by bfatt...@gmail.com
on 10 Feb 2011 at 8:15
Hello Brett,
We really admire how rich your engine is. And as I've mentioned in a comment in
your blog, we decided to use Render for a MMO-RTS game. But being a MMO game,
the multiplayer support is essential. Do you have any target date for this
feature? Also, is the v2.0 backward compatible? If we start using the 1.5.* is
it significantly easy to migrate to v2.0 when it is released and even in the
middle of our development? Or is it best if we use the current sources of v2.0?
Thanks in advance!
Original comment by kevin.pa...@gmail.com
on 2 Jun 2011 at 6:53
There is already an implementation of the client side of socket.io in v2.0.0,
but as yet untested. I would suggest starting with v2.0.0 for two reasons.
The first is that v1.5.3 will be unsupported shortly. The second is that the
two have a different architecture. Going forward, any new releases will be
based on the v2.0.0 architecture since it offers everything v1.5.3 does, but in
a namespace of its own which keeps things cleaner. While going from v1.5.3
isn't impossible, it's still going to be a headache due to restructuring and
everything being in the namespace. Plus, the engine's linker is a much simpler
implementation than the previous version.
Original comment by bfatt...@gmail.com
on 2 Jun 2011 at 12:51
Original issue reported on code.google.com by
bfatt...@gmail.com
on 3 Aug 2010 at 1:59