lewisje / renderengine

Automatically exported from code.google.com/p/renderengine
MIT License
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Utilize local DB storage for faster caching of objects and storage of game data #34

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Implement a method to store game data, and to cache information for a game, 
using any of the methods available via localStorage, sessionStorage, or indexed 
DB.

Original issue reported on code.google.com by bfatt...@gmail.com on 3 Aug 2010 at 2:01

GoogleCodeExporter commented 8 years ago

Original comment by bfatt...@gmail.com on 9 Nov 2010 at 2:32

GoogleCodeExporter commented 8 years ago
localStorage and sessionStorage are implemented.  Using TrimQuery to allow SQL 
management of data.

Original comment by bfatt...@gmail.com on 4 Jan 2011 at 2:35

GoogleCodeExporter commented 8 years ago

Original comment by bfatt...@gmail.com on 10 Feb 2011 at 8:12

GoogleCodeExporter commented 8 years ago
Completed in v2.0.0

Original comment by bfatt...@gmail.com on 2 Jun 2011 at 12:52