lewisje / renderengine

Automatically exported from code.google.com/p/renderengine
MIT License
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Implement Box2dJS physics support #36

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Add support for Box2dJS physics library.  This should allow a developer to 
simply integrate physical properties into their game.

Original issue reported on code.google.com by bfatt...@gmail.com on 3 Aug 2010 at 2:05

GoogleCodeExporter commented 8 years ago
Converted Box2dJS physics library to The Render Engine with dependencies and in 
Base format.  Still untested - DO NOT USE!

Original comment by bfatt...@gmail.com on 5 Aug 2010 at 3:22

GoogleCodeExporter commented 8 years ago
Finished integration and testing of basic Box2dJS implementation.  Converted 
the WiiTest (bounce the ball) demo to use physics to animate the balls.  
CircleBody and BoxBody have both been implemented and tested.  Components have 
been written to handle adding both circle and box bodies as parts of your game 
objects.

Original comment by bfatt...@gmail.com on 23 Aug 2010 at 5:58

GoogleCodeExporter commented 8 years ago

Original comment by bfatt...@gmail.com on 23 Aug 2010 at 6:00

GoogleCodeExporter commented 8 years ago
Change, last night, to linker has broken the physics integration.  Objects 
which previously passed linking step are now failing when parsing the class 
object methods (not just instance methods)

Original comment by bfatt...@gmail.com on 27 Oct 2010 at 12:27

GoogleCodeExporter commented 8 years ago
Reverted to old-style Linker.  Will modify the Linker to test class methods in 
v2.0.

Original comment by bfatt...@gmail.com on 1 Nov 2010 at 6:11

GoogleCodeExporter commented 8 years ago

Original comment by bfatt...@gmail.com on 9 Nov 2010 at 2:36

GoogleCodeExporter commented 8 years ago

Original comment by bfatt...@gmail.com on 9 Nov 2010 at 2:42