lewisje / renderengine

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Research implementing a 2D context using WebGL #60

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Typically the GL contexts are using hardware acceleration, so creating a 2D 
context which is backed by WebGL might provide some improvement in rendering 
speed.  Since rendering is, usually, the biggest bottleneck, possibly using 
WebGL to display a 2D context will give the engine better rendering framerates.

This is a research topic and might not result in anything.

Original issue reported on code.google.com by bfatt...@gmail.com on 24 Jan 2011 at 2:50

GoogleCodeExporter commented 8 years ago
I would like to know whether any progress has been made on this topic. I found 
this[1] An HTML5 Canvas 2D API in WebGL

[1] https://github.com/corbanbrook/webgl-2d

Original comment by keheliya.gallaba on 4 Apr 2011 at 1:31